Bees no longer anger when a nearby nest/hive is destroyed using a silk touch tool
Added doPatrolSpawning and doTraderSpawning game rules that control spawning of patrols and wandering traders, respectively
Added gui_light option in block models to allow controlling light when rendering model as item in GUI
Controls light when rendering block model inside slot. If set to side, model will be rendered like block. If set to front, model is shaded like flat item
Any birch or oak sapling grown near a flower within 2 blocks distance on the same y-level has a 5% chance of having a bee nest
Bee Nests now have a 2% chance of spawning in Flower Forests
Bee Nests now have a 0.2% chance of spawning in Forest, Wooded Hills, Birch Forest, Tall Birch Forest, Birch Forest Hills, and Tall Birch Hills biomes
Fixed bugs
Fixed bugs in 1.15.2
MC-169825 - “Multiplayer (3rd party)” shows in window title when disconnecting from a singleplayer world
MC-169839 - Certain potion effects that override lower level effects don’t get removed after their duration ends
MC-169840 - Drinking a level 1 potion under a level 2 beacon and leaving results in the effect being lost
MC-169848 - Crashes when trying to create Beehive From planted tree
MC-169886 - No older world protection in 1.15.2 PR 1
MC-862 - Spawn protection doesn’t work for item frames, paintings and armor stands
MC-1541 - Beacon effect removes potion effect of the same type
MC-51053 - Furnace minecarts lose power after navigating corners
MC-150575 - Concrete powder does not turn into concrete when letting it fall beside water
MC-153987 - Falling down ladders while wearing elytra
MC-165695 - Hoppers harvesting honeycomb from bee hives and bee nests only pick up one honeycomb