Let me tell you a little story about hubris. Well, not so much a story as a lament. Because some of you have been thinking that the warden was a little too easy. I won’t name names, but I know you’re out there. Why else would we be adding ranged attacks for this already terrifying mob? Was the sniffing not enough? When will it end? Not today, apparently.
Enjoy a new terrifying warden along with more advancements and technical changes.
New Features in 22w15a
Added advancement "When the Squad Hops into Town" for getting each Frog variant on a Lead
Added advancement "Sneak 100" for sneaking near a Sculk Sensor or Warden to prevent it hearing you
Added a new ranged attack to the Warden.
Warden Ranged Attack
Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls
Changes in 22w15a
Added Darkness effect to "How Did We Get Here?" advancement
Allays have a natural health regen of 2 health per second
The main menu background now shows a Wild Update panorama
Mud generates all the way from the surface down to stone in Mangrove Swamps
Tall Mangroves are far more common than Short Mangroves in Mangrove Swamps
Moss Carpet generates on top of Mangrove Tree's roots
The Wandering Trader will now sometimes offer Propagules for sale
A previous change to Noteblocks that only Wool and Wool Carpets would block the sounds has been reverted
Wardens can now sniff you from further away
The vertical range Wardens get angry at a target while sniffing is now 20 blocks instead of 6 blocks
Changes to vibrations
Carpets, like Wool blocks, will now dampen the vibrations caused by their placing, breaking or dropping as items
Carpets now also dampen the vibrations caused by running and jumping over them