It's the first snapshot Wednesday of 2025, and we have some fun new features to kick off the new year. This snapshot adds new ambient features to the game, including wildflowers, leaf litter, and falling leaves. Pigs are getting two new variants: you may venture into the colder biomes to find the cold pig, or head for sunnier spots to meet its counterpart – the warm pig! Lodestones are also becoming easier to craft, making them more accessible in the early game. Now you'll only need an iron ingot with your chiseled stone bricks.
New Features
Added new falling leaves particles to Leaf blocks without particles
Added cold and warm variants for the Pig
Added Wildflowers block
Added Leaf Litter block
Leaves block particles
All Leaves blocks now have chance of spawning falling leaf particles
These blocks are affected by this change:
Oak Leaves
Jungle Leaves
Acacia Leaves
Dark Oak Leaves
Spruce Leaves
Mangrove Leaves
Birch Leaves
Azalea Leaves
Flowering Azalea Leaves
Pig Variants
New Pig variants have been added, the variant is determined by the biome they spawn in
Temperate Pig - The Pig we are all familiar with
Spawns by default where the cold and warm Pig variants do not spawn
Cold Pig - A variant that spawns in the following biomes:
Old Growth Pine Taiga
Old Growth Spruce Taiga
Taiga
Snowy Taiga
Windswept Hills
Windswept Gravelly Hills
Windswept Forest
Warm Pig - A variant that spawns in the following biomes:
Savanna
Savanna Plateau
Windswept Savanna
Jungle
Sparse Jungle
Bamboo Jungle
Eroded Badlands
Wooded Badlands
Badlands
When bred by a player, a baby Pig variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants
Wildflowers
Wildflowers are a new type of flower which grow in Birch Forests, Old Growth Birch Forests and Meadows
Wildflowers can have different amounts of flowers in one block space
Up to four Wildflowers can be placed in the same block space
Placing a Wildflower into an already placed Wildflowers block increases the amount of flowers
Using Bone Meal on Wildflowers will produce more Wildflowers
Wildflowers can be placed in four orientations
Wildflowers can be crafted into Yellow Dye
Leaf Litter
Leaf Litter is a new type of decorative block which can be found in the Forests, Dark Forests and Wooded Badlands
Leaf Litter can have different amounts of leaves in one block space
Up to four Leaf Litter pieces can be placed in the same block space
Placing a Leaf Litter into an already placed Leaf Litter block increases the amount of leaves
Leaf Litter can be placed in four orientations
Leaf Litter can be created by smelting any type of Leaves block
Leaf Litter can be used as fuel for smelting
Leaf Litter has unique block sounds
Changes
Lodestones have a new crafting recipe and can now be found in Ruined Portals
Added new break, place, step, fall and hit sounds for Iron Blocks, Iron Bars, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates
Zombified Piglins now need to be killed by a Player to drop the Player-specific loot
This makes them consistent with all other mobs in the game
Chunks loaded by a portal will now be re-loaded again automatically when the world is reopened
Farm animals can now spawn in Badlands
Short Grass now generates slightly sparser in Meadows
The volume of the narrator is now affected by the game's configured volume in the 'Voice' category
Uploading a world to Realms will now enable Command Blocks by default
It is now possible to upload Hardcore singleplayer worlds to Realms
Bubble columns produce less particles and sounds when entities that are unaffected by them are inside them
If the game detects that the last startup did not complete normally, the fullscreen option will now be reset
Garden Awakens Changes
Pale Garden biome now occupies more space that was previously taken by Dark Forest
Woodland Mansions can now generate in Pale Garden biome
Pale Oak Leaves and Pale Oak Saplings have an updated map color
Creakings can now be named using Name Tags
Named Creaking will persist through the day
However, it will still be torn down if stuck with a player or if it is too far from its Heart
Named Creakings are still resistant to all damage, and can communicate with their Hearts via particles
Creaking Hearts correctly placed between Logs have a new dormant texture during the day
Dormant Creaking Hearts cannot spawn new Creakings and Resin
Transition between the awake and dormant states for Creaking Hearts and transition of Eye Blossoms is now based on the fixed day time
All these behaviors are no longer affected by weather or dimension brightness
Lodestone Changes
The Lodestone is now crafted from 1 Iron Ingot surrounded by 8 Chiseled Stone Bricks
Lodestones can now be found as loot at Ruined Portals in the Overworld or Nether
Technical Changes
The Data Pack version is now 62
The Resource Pack version is now 47
Data Pack Version 62
Changes to commands
Updated data format of Text Components
structure_block in the load mode has now a new option: Strict Placement
If set to false, the blocks in the placed structure will not trigger block updates, block entity side effects, or shape updates
The Owner field of tamed animals is no longer restricted to referencing Players
Updated data format of equipment drop chances in entity data
Added data-driven registry for pig variants
Added pig entity sub-predicate for matching pig variants
Commands
Text Components in commands such as /tellraw or /title are now specified with SNBT instead of JSON
Text Style in the /scoreboard command when specifying the styled number format is also now specified with SNBT instead of JSON
The behavior of setblock and fill commands have changed in how they handle block entity data:
If the block entity data is not specified, and the existing block has data, the block entity data will be preserved
If the block entity data is specified, the block entity data will be set to the specified value
To clear the block entity data explicitly, you must now specify the block entity data as {}
The operation is now successful if either the block state changed or the block entity data changed
fill, clone, setblock and place template accept a new option: strict
If specified, the command will place blocks as-is without triggering block updates and shape updates
The replace option in the fill command is no longer terminal, and can be followed with additional options
New syntax for commands to use the new strict option, and more flexible use of replace:
fill <from> <to> <block> keep
fill <from> <to> <block> [replace <filter>]? [strict|destroy|hollow|outline]?
place template <template> [<pos> [<rotation> [<mirror> [<integrity> [<seed> [strict]?]?]?]?]?]?
Text Component Data Format
Text Components are no longer stored as JSON wrapped by a string
The format itself is the same as before, but inlined directly into the outer structure
For example, the item component minecraft:custom_name="{\"text\":\"Renamed item\"}" will become minecraft:custom_name={text:'Renamed item'}
This includes Text Components passed as arguments to commands such as /tellraw or /title
For example, /tellraw @s "\"text\":\"Hello world\"" may become /tellraw @s {text:'Hello world'}
Note: in the case where Text Components are embedded in NBT, no distinction exists between boolean and integer types
To pass boolean arguments to translations, you must use the string form
For Text Components with the nbt type and interpret set to true, Text Components will be parsed from the given NBT directly rather than converting to string and parsing as JSON
The format of hover and click events has been updated
Hover Events
The hoverEvent field has been renamed to hover_event
The legacy value field (which was parsed from a rendered text component) is no longer supported
For the show_text action:
contents field has been renamed to text
e.g. {action:'show_text',contents:'Hello world'} becomes {action:'show_text',text:'Hello world'}
For the show_item action:
The contents field has been inlined
e.g. {action:'show_item',contents:{id:'minecraft:stick',count:2}} becomes {action:'show_item',id:'minecraft:stick',count:2}
If contents was specified only as an item id, it is replaced with the full format and inlined
e.g. {action:'show_item',contents:'minecraft:stick'} becomes {action:'show_item',id:'minecraft:stick'}
For the show_entity action:
The contents field has been inlined
The id field has been renamed to uuid
The type field has been renamed to id
e.g. {action:'show_entity',contents:{id:[I;0,0,0,0],type:'minecraft:pig'}} becomes {action:'show_entity',uuid:[I;0,0,0,0],id:'minecraft:pig'}
Click Events
The clickEvent field has been renamed to click_event
For the open_url action:
The value field has been renamed to url
The click event will no longer parse if not a valid URI with either https:// or http:// schemes, instead of simply not working
e.g. {action:'open_url',value:'https://minecraft.net'} becomes {action:'open_url',url:'https://minecraft.net'}
For the run_command action:
The value field has been renamed to command
The click event will no longer parse if the command contains disallowed characters, instead of simply not working
It is no longer required that the specified command field has a / prefix
e.g. {action:'run_command',value:'/say Hi'} becomes {action:'run_command',command:'/say Hi'}
For the suggest_command action:
The value field has been renamed to command
The click event will no longer parse if the command contains disallowed characters, instead of simply not working
e.g. {action:'suggest_command',value:'/help'} becomes {action:'suggest_command',command:'/help'}
For the change_page action:
The value field has been renamed to page
The page value now requires a positive integer instead of a string
e.g. {action:'change_page',value:'1'} becomes {action:'change_page',page:1}
The copy_to_clipboard format is unchanged
Tags
Block Tags
Added #replaceable_by_mushrooms - exhaustive list of all bocks that can be replaced as a mushroom is placed or grows
Added #sword_instantly_mines - blocks that are instantly mined by Swords
Item Tags
Added #book_cloning_target - item that can be crafted together with a Written Book to clone it
Biome Tags
Added #spawns_cold_variant_farm_animals - all biomes where cold variant of farm animals spawn
Added #spawns_warm_variant_farm_animals - all biomes where warm variants of farm animals spawn
Entity Data
The ArmorDropChances, HandDropChances, and body_armor_drop_chance fields have been merged into a drop_chances field
Format: map between equipment slot type and chance value
Valid equipment slots: head, chest, legs, feet, mainhand, offhand, body
If not specified or removed, chances will be assumed as default (0.085f)
e.g. drop_chances:{chest:0.1,feet:1.0}
Drop chances with a default value will no longer be stored, and the drop_chances field is removed entirely if all defaults
Area Effect Clouds have a new field: potion_duration_scale (float)
If not specified, defaults to 1.0
The duration of the potion effect applied is scaled by this factor
Area Effect Clouds created by Lingering Potions will have a scale of 0.25
Pig Variants
Pig variants can be data-driven by adding entries to data/<namespace>/pig_variant/<id>.json
This feature is experimental
Fields in file:
model - one of: normal, cold
texture - texture id for this variant, resolves to assets/<namespace>/textures/<path>.png
biome - single entry, list or a tag describing biomes in which this variant natually spawns
If not specified, this variant will only be selected if no other variant matches the current biome
Recipes
crafting_transmute Recipe Type
The result field now supports specifying a count and a components patch to apply to the result
The components patch is applied to the final transmuted item
The new format is an object with fields:
id - item id
count - positive integer (default: 1)
components - a component patch object (default: empty)
The amount to damage the weapon for each attack performed
can_disable_blocking - boolean (default: false)
If true, will disable a blocking Shield on successful attack
e.g. weapon={damage_per_attack:2}
New potion_duration_scale component
When present, for items that have the potion_contents component, the duration of the applied effects will be scaled by this factor
This also applies to custom_effects in the potion_contents component, unlike the previous hardcoded scaling factor
If not specified, defaults to 1.0
Format: non-negative float
e.g. potion_duration_scale=0.25
tool Component
Added new optional field: can_destroy_blocks_in_creative (bool)
If false, players cannot break blocks while holding this tool in Creative Mode
If not specified, defaults to true
Resource Pack Version 47
Added textures for new falling leaves particles
New and updated Pig textures
Added textures for new Wildflowers block
Added break, place, step, fall and hit sounds for Iron Blocks, Iron Bars, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates
New and updated Pig textures
Added new textures for Pig variants:
cold_pig
warm_pig
Changed the size of pig texture
Fixed bugs in 25w02a
MC-7697 Tridents or arrows shot through lava sometimes don't catch fire
MC-55800 Successful "/fill air destroy" commands give error message and return 0 for result/success
MC-56653 Zombified Piglins drop XP and rare drops if killed by anything while in angered state
MC-90212 You cannot hang on to climbable blocks while gliding with elytra
MC-93185 The exit portal in the end generates at highest block at 0 0 which can make it generate incomplete
MC-97244 The "minecraft:enchant.thorns.hit" sound event doesn't play when non-player entities are damaged by the thorns enchantment
MC-113878 Attribute modifiers description for chest is misleading / "When on body" instead of "When on chest"
MC-118053 Wolves with the Owner of a non-player are spawned sitting
MC-118092 Crafting recipe unlock toast says "New Recipes Unlocked!" even when only one recipe was unlocked
MC-118470 Narrator plays at full volume when volume is off
MC-128079 Statistic for using shears doesn't increase when mining certain blocks
MC-135192 Boats are immediately sunken if there is a string on the surface of the water
MC-141297 You cannot set lit state of redstone torches using setblock, debug stick and BlockStateTag, to be to opposite of the situation it would be in
MC-165421 Bubble columns have the opposite effect on tridents and wind charges