In this week's snapshot we are adding a new experiment which will allow you to experience the Pale Garden, a new eerie biome filled with Pale Oak Trees and Hanging Moss. Beware of its sole inhabitant, the Creaking, and don't blink!
Happy Exploring!
Experimental Features
The experimental feature with the Pale Garden biome can be enabled by turning the "Winter Drop" experiment on. You can do this in the Experiments screen while creating the world. These experiments have no effect unless enabled. You can find more information about Feature Toggles here.
We would love to hear your feedback on the new Pale Garden biome and the hostile mob the Creaking.
Added Pale Garden Biome, Pale Oak tree, Pale Moss block, Pale Moss carpet, Pale Hanging Moss and Pale Oak woodset
Added Creaking mob, Creaking Spawn Egg and Creaking Heart block
Pale Garden
Pale Garden is a biome variation of Dark Forest. Unique features:
Pale Oaks generate here
Pale Moss blocks/carpet generate on the ground here
Hanging Pale Moss generate hanging from the foliage of Pale Oaks
Animal mobs do not spawn naturally in Pale Gardens
New biome specific ambient sounds
Creaking Heart block can generate in Pale Oaks
Pale Oak Tree
Pale Oak Leaves drop Pale Oak Saplings that can be planted in a 2x2 configuration to grow Pale Oak trees
Pale Oaks logs can be crafted into the Pale Oak woodset:
Door
Fence
Fence Gate
Plank
Sign
Hanging Sign
Slab
Stairs
Trapdoor
Wood
Stripped Log
Stripped Wood
Button
Pressure Plate
Boat
Boat with Chest
Pale Moss Block
Pale Moss block generates naturally in the Pale Garden biome
Pale Moss Carpet
Pale Moss block generates naturally in the Pale Garden biome. Unique features:
When placed, Pale Moss Carpet grows up to two blocks on the solid faces of any block that borders it
Pale Moss Carpet can be bonemealed to grow to full on all solid faces of any block that borders it
Pale Hanging Moss
Pale Hanging Moss generates naturally in the Pale Garden biome under the foliage of Pale Oaks
Pale Hanging Moss does not grow randomly, but can be bonemealed to grow down
Creaking mob
The Creaking mob spawns at night in the Pale Garden biome if there is a Creaking Heart block that has been generated in a Pale Oak tree. Gameplay features:
An activated Creaking will not move if a player is looking at it
Creaking is invulnerable to damage
Creaking has Fire Resistance
When hit, a particle trail is shown between the Creaking and the Creaking Heart block it is connected to
When the Creaking Heart block the Creaking is connected to is destroyed, the Creaking is removed
Is not affected by light levels but spawns and despawns based on day/night cycle
Creaking cannot enter Boats
Creaking spawned from a Creaking Heart can not go through portals
The Creaking Spawn Egg will spawn a Creaking mob that is not connected to a Creaking Heart
Creaking summoned from a Creaking Spawn Egg or commands will persist through day and night, and, loads and saves
Is Fire Resistant
Takes damage from attacks and other damage sources
Has one point of health (half a heart)
Creaking summoned from the Creaking Heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the Creaking Heart block
Player wearing a carved pumpkin on their head can look at Creaking without it freezing in place
Creaking Heart
A Creaking Heart is a “living” block generating in Pale Oak trees, covered on all sides by Pale Oak wood logs. It can spawn a Creaking mob when it is nighttime, and it is placed between two correctly aligned Pale Oak log blocks.
Is active during night and dormant during day
Sends a trail of particles towards the connected Creaking when the Creaking gets hit by the player
When Creaking Heart block is destroyed, the connected Creaking is removed
New system for Pale Garden ambient sounds
Ambient sounds in the Pale Garden biome do not come from the biome settings but are generated by blocks found in the biome
Pale Hanging Moss emits subtle atmospheric sounds when it is attached to Pale Oak Logs and Pale Oak Leaves
Creaking Heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides
Changes
Bundle coloring recipes are now unlocked by Dye rather than uncolored Bundle item
Shulker Box and Bundle coloring recipes no longer work when trying to apply a Dye to an item of the same color
Added an accessibility option to make targeted block's outlines more visible
Realms
The game mode for the last active world on a Realm will now be visible on the main Realms screen if applicable
Technical Changes
The Data Pack version is now 56
Resource Pack version is now 40
Data Pack Version 56
Added new particles: block_crumble and trail
Commands
You cannot ride Leash Knots, Lighting Bolts and Fishing Bobbers anymore with ride command
rotation: Two rotation values in degrees denoting horizontal and vertial rotation
May use relative (~) coordinate notation to specify rotation relative to current context rotation
facingLocation: The coordinates of a location in the world for the rotated entity to face
facingTarget: An entity for the rotated entity to face
facingAnchor: Specifies the anchor of the facingTarget entity to rotate towards - feet or eyes (by default feet)
Note: parameters have the same meaning as in the teleport command.
Enchantment Effects
Renamed effect type damage_item to change_item_damage, now also supports negative amounts
Tags
Item Tags
gaze_disguise_equipment: Items that can be equipped to disguise the player looking for other mobs
Particles
added block_crumble particle with the following options:
block_state - the block state of the block to crumble
added trail particle with the following options:
color - the color of the trail
target - the position of the target for particle to reach
Resource Pack Version 40
Increased to support the new experimental changes
Fixed bugs in 24w40a
MC-64265 Teleporting passengers does not dismount them
MC-108323 Underlines in chat and /title command intersect each other, causing an ugly effect when fading
MC-185144 Item durability bar and all items render incorrectly in the villager trade UI
MC-272946 The block outline is nearly invisible for some blocks
MC-273848 Players can spawn underwater again in 1.21
MC-275505 The /tp command forces a mounted entity to dismount
MC-275706 Vanilla clients can't display items with components in recipe book anymore
MC-275790 Non-existent entries in certain tags that are not required causes validation error
MC-276005 The text of sneaking players' name tags is rendered completely invisible or barely visible when the "Text Background Opacity" accessibility option is set to high values
MC-276330 Bundles no longer play a sound when being emptied
MC-276387 Bundles can remain in the open state when using hotkeys to move them into different slots
MC-276391 The item durability and bundle fullness bars render incorrectly when held over recipe book elements
MC-276440 Items within bundle tooltips can be unselected by scrolling despite only one item being present
MC-276596 Damageable horse armor with "damage_on_hurt" enabled doesn't take damage when the horse wearing it is hurt
MC-276640 Riding an entity constantly teleported with relative coordinates produces jittery camera movement
MC-276651 damage_item does not repair items when the value is negative
MC-276669 Pausing the game spams "Trying to save removed ender pearl, skipping" to log if ender pearls have landed
MC-276806 The text of name tags behind blocks or entities is rendered completely invisible or barely visible when the "Text Background Opacity" accessibility option is set to high values
MC-276876 Lava cauldrons deal less damage to boats and minecarts than before
MC-276947 Command server output in singleplayer is printed into chat
MC-276948 Split boat entity types have capitalized 'With'
MC-276949 Old boat entity type translation keys are not deprecated
MC-276956 Cannot access registries in container block entity "lock" field
MC-276980 Projectiles on the wall in the water will continue to produce bubble trails