Another Wednesday, another snapshot. This week's snapshot introduces a few new game rules and a few gameplay changes which include another round of inventory tweaks. As usual, there are a few bugfixes as well.
Happy Mining!
Changes in 22w44a
Bamboo Mosaic can now be used as fuel
Chiseled Bookshelves now works with Hoppers
More changes to the Creative Inventory
Monster Spawner changes
Spawn Egg changes
Step sound changes
Creative Inventory changes
A (hopefully) final round of changes have been made to the Creative Tab orderings to address feedback:
Operator-only blocks and items can now be found in the Redstone Blocks tab if you have the required permissions
Functional Blocks
Added:
Tinted Glass
Bee Nest
Moved Respawn Anchor before Beds
Reordered Pressure Plates by functionality
Moved End Portal Frame & Infested blocks into this tab from Natural Blocks tab
Redstone Blocks
Added:
Chest
Barrel
Cauldron
Furnace
Composter
Building Blocks
Added:
Chain
Block of Amethyst
Moved Block of Redstone and Block of Coal into this tab from Natural Blocks tab
Crafting
Added:
Ancient Debris
Reordered the following tabs for better consistency
Building Blocks
Natural Blocks
Consumables
Reordered ore materials and blocks to be more consistent across tabs
Monster Spawners
Spawners no longer have a default mob spawn type when placed by a player (previously was the Pig)
Will not emit fire particles when a mob spawn type has not been defined
Renamed to Monster Spawner to match Bedrock, and removed purple text color
Pick-block now works for Spawner blocks
The mob type is now displayed in the hover description of a Spawner item stack
If a mob type has not been defined yet, the hover description will describe how to set it
Spawn Eggs
Added new Spawn Egg items for Ender Dragon, Iron Golem, Snow Golem and Wither mobs to Creative mode
Ender Dragon and Wither Spawn Eggs will only be available through commands to prevent accidental destruction of player builds
Polar Bear Spawn Egg colors have changed to distinguish it from the Ghast Spawn Egg
Sounds
Step sounds can now be heard when walking on:
Carpets
Lily Pads
Small Amethyst Buds
Step sounds can now be heard when walking through:
Nether Sprouts
Glow Lichen
Crimson Roots
Warped Roots
Technical Changes in 22w44a
Added new game rules
Game Rules
Added blockExplosionDropDecay, mobExplosionDropDecay and tntExplosionDropDecay game rules
When set to false, all blocks drop loot
When set to true, blocks drop loot randomly depending on how far from the explosion center
Defaults to false for TNT, true for block and mob
Added snowAccumulationHeight game rule
When it is snowing, this game rule determines the maximum number of Sniow Layers that can be accumulated in each block
Defaults to 1
Set to 0 makes no Snow form at all
Set to 8 or above lets Snow form up to the level of a full block
Added waterSourceConversion and lavaSourceConversion game rules
When set to true, allows new sources of that fluid to form
Defaults to true for Water and false for lava
Added globalSoundEvents game rule, controlling whether certain gameplay moments are heard by all players regardless of location
Defaults to true
Fixed bugs in 22w44
MC-30403 Sprinting isn't canceled when dismounting rideable entities while sprinting
MC-253387 Frog walking animation is slowed down when applied with slow falling
MC-254435 Neither the secure chat warning toast nor the chat preview warning screen is presented to the player when joining a server using the --server argument
MC-255115 Lily pads do not produce sounds when walking on them
MC-256463 Camels will not pathfind over 1.5 high blocks
MC-256480 Non Flammable Wood Item tag contains 1.20 content even when disabled
MC-256526 Bamboo Fence Gate has missing textures / culling issues
MC-256606 Camel walking animation is slowed down when applied with slow falling