Thursday, November 11, 2021 at 4:14 PM

Minecraft 1.18 Pre-Release 1

The first 1.18 pre-release is here!

From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out!

That being said, this pre-release introduces biome blending, which means that you should no longer find harsh borders between new and old terrain. On top of that, we've also reintroduced the Amplified and Large Biome world types.

Happy mining!

Changes in 1.18 Pre-Release 1

  • Amplified and Large biome worlds have been adapted to the new terrain and are now once again available in the Create World screen
  • Removed world types "Caves" and "Floating islands" from the world creation screen
  • The transition between new and old terrain is less "cliffy"
    • Will surface height blend? Yes
    • Will biomes blend? Yes
    • Will caves blend? Your mileage may vary

Technical changes in 1.18 Pre-Release 1

  • --report option in data generator now creates full worldgen reference files instead of just biomes

Fixed bugs in 1.18 Pre-Release 1

  • MC-46584 Clicking and dragging MOUSE3 (Mouse wheel) over item slots incorrectly attempts to place full stacks in survival
  • MC-53444 You can get outside of the worldborder by mounting a rideable entity (boat, pig, etc.) outside of it
  • MC-54119 Can place/take water/lava/lilypads outside worldborder and inside spawn protection
  • MC-62550 Worldborder not correctly initialized for the End and Nether
  • MC-96535 Ambient property of potion effects with ShowParticles:0b is not disregarded
  • MC-113425 Player can interact with entities outside the worldborder
  • MC-117800 Half bed can be placed outside the worldborder
  • MC-121997 Every dimension's world border is operating independently, and doesn't appear where it actually is
  • MC-131808 Forests don't spawn trees near the positive edges, but overstretch bounds on the negative edges
  • MC-136523 Invisible world border in the end dimension
  • MC-187174 Worldborder does not take nether coordinates into account
  • MC-206660 Stalactites don't fall properly if there are blocks directly below it
  • MC-215139 Some water in caves will not start flowing
  • MC-219035 Fossil structures can't generate in far east and south blocks of a chunk
  • MC-222388 Acacia trees under y=0 often grow with bare branches
  • MC-229013 Lava lake decorator config is unused
  • MC-229517 Conversion sounds for strays & drowned is controlled by Friendly Creatures mixer, not Hostile Creatures
  • MC-231666 Dragon egg can teleport to outside the world border
  • MC-236610 Lava lakes generate without stone around
  • MC-236628 Lava pools cause sand to fall now instead of putting sandstone beneath it
  • MC-236652 Weather can sometimes be incorrect within a biome
  • MC-236803 Extremely low amount of pillager spawns in outpost on jagged peaks, groves, snowy slopes & frozen peaks
  • MC-237040 Falling blocks still sometimes disappear for a moment when landing
  • MC-237598 Projectiles glitch around in the air when exiting simulation distance
  • MC-237621 Missing biome definitions in some peak grid cells causes unintended ocean placement
  • MC-237791 Villager spawn eggs used on grove, frozen peaks, snowy slopes and jagged peaks don't spawn snowy plains villagers
  • MC-237954 The "Sound of Music" and "Feels like home" advancements are internally located in the incorrect tab folder
  • MC-238038 Newly added advancements' namespace IDs do not match their translation keys
  • MC-238972 Deserts generate with little or no sandstone
  • MC-239714 Doing /locate desert_pryamid in a desert superflat world freezes the world
  • MC-239851 Upgrading old worlds causes leaves to change to surface builder blocks
  • MC-239852 Lava pools intersecting strongholds can cause end portal frames to be deleted
  • MC-240021 Cullface arguments in cauldrons are excessive
  • MC-240481 Deepslate doesn't generate in the new cave generation under old chunks
  • MC-240482 There is no bedrock in the overworld in old chunks
  • MC-240495 Deepslate does not generate below Y=0 in Badlands or Wooded Badlands Biomes
  • MC-240503 Bedrock doesn`t generate in Badlands or Wooded Badlands
  • MC-240516 Noise cave carvers don't generate below old chunks
  • MC-240531 Block simulation distance is always 8 chunks regardless of the slider's value
  • MC-240534 Clicking a JFR link copies full server-side path to clipboard
  • MC-240631 Extremely slow End terrain generation
  • MC-240998 Portals no longer load chunks as non entity processing