Ever since the Nether Update, the Piglins have seen players sneaking in and having a peek in their chests - well no more! With 1.16.2, we’re introducing the Piglin Brute – a Piglin so focused on guarding the Bastion Remnants' chests that even gold can’t distract them.
Features in 1.16.2
Accessibility
Two new accessibility settings have been added to help with visual comfort
Distortion effects such as nausea and the Nether portal overlay can now be reduced
At lower values, the nausea effect is replaced with a green overlay as an alternative visualization
Field of view effects, shown after speed modifiers are applied, can now be reduced
Chat Delay
Chat delay has been added to the Chat Settings screen
Pressing F3+D now clears the pending chat messages
Bastion Remnants
Tweaked the Bastion Remnant chest loot
Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone
Blocks
Brewing stands can now be crafted with blackstone
Lanterns and Soul Lanterns can now be waterlogged
Crimson and warped fungus can now be placed on mycelium
Chains can now be placed in all orientations
Items
Tools are now sorted based on material in the creative inventory
Totems of undying now give the fire resistance status affect for 40 seconds when activated
Mobs
Endermen will no longer place their held block onto bedrock blocks
Zoglins can now be leashed
When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungi on a Stick
Removed Herobrine
Piglins
Added Piglin Brutes!
Piglins now become angry with players who open or destroy a Chest Minecart
Tweaked bartering loot
Piglin Brute
Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there
Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren't afraid of anything
Piglin Brutes attack players on sight, no matter how the player is dressed
Piglin Brutes wield axes and don't need any armor, because they're just that tough
Respawn Block Positions
Modified how respawn positions are chosen for beds and respawn anchors
Respawn anchors will prioritize cardinal directions over corners
Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed
Respawning players will now face the block that they respawned at
Placing players onto dangerous blocks is now avoided when possible
Villagers
Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession
Villagers now lose their job sites when changing dimension
Technical Changes in 1.16.2
Custom worlds now support custom biomes
Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)
Small improvements to data and resource pack selection screens
Tags can now have optional entries
Commands
Execute
execute in now respects dimension scaling
spawnpoint & setworldspawn
Added an angle parameter for setting the default facing angle of a respawning player
Syntax: spawnpoint [<targets>] [<pos>] [<angle>]
Syntax: setworldspawn [<pos>] [<angle>]
New parameters:
angle - Floating point angle in degrees. Supports the relative ~ modifier
Customized world generation
Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (namespace/<type>/resource.json)
There is now experimental support for a worldgen folder in data packs
worldgen/biome can contain biome definitions
worldgen/configured_carver can contain definitions for world carver settings
worldgen/configured_feature can contain definitions for feature placements
worldgen/configured_structure_feature can contain definitions for structure placements
worldgen/configured_surface_builder can contain definitions for surfaces
worldgen/noise_settings can now contain noise configurations
worldgen/processor_list can contain sets of block processors
worldgen/template_pool can contain pool definitions for jigsaw structures
Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first)
Custom biomes can now be used in custom dimension generators
Dedicated server packet limit
Dedicated servers can now kick clients that consistently send too many packets within a second
Controlled with the rate-limit settings in server.properties
The default rate limit of 0 means "no limit"
Pack selection screens
While screen is open, it will automatically update when pack directory contents change
Both pack selection screen will now display contents of pack.png as pack icon
Pack version
Resource pack version raised to 6
Tags
Optional entries
Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading.
Example: