We're bringing you the first Pre-Release of 1.21 with leashable boats, portal-able Ender Pearls and bug fixes!
With this snapshot, we are temporarily removing the functionality of lighting blocks on fire using the Fire Aspect enchantment, as we want to refine it further. This functionality will be reintroduced in a later release.
Happy portaling! ;)
New Features
Ominous Trial Spawner
Mobs removed by a Trial Spawner converting to Ominous state now drop any items they previously picked up from the ground
Changes
Mace attack speed has been changed to 0.6
Doors of different materials can now form a double door
Ender Pearls that are thrown through portals can now teleport players to a different dimension than the one they are currently in
It is now possible to ride entities such as Horses or Minecarts through portals
When riding entities through portals, the delay before teleporting is not applied
Technical Changes
Data Pack version is now 46
Removed the entitiesWithPassengersCanUsePortals gamerule that was introduced last snapshot. Entity with passengers being able to use portals is now the default behavior.
Report data generator now includes information about network packets
The game will now store reports from failed chunks' loads and saves in the debug directory
Server links
There are some generic-use link names, like "Support" or "Website", without any special functionality
Data Pack Versions 42 through 46
Added new configurable fields to jigsaw structures and single_pool_element types
Enchantments
Level-Based Values
lookup
A Level-Based Value type that maps a list of values to specific levels, and applies a fallback if the level is greater than the number of values supplied. Fields:
values - A list of values indexed by level - 1 to apply, if present
fallback - A fallback Level-Based Value to apply if the level is greater than the size of values
Effect Conditions
Unlike with loot tables, all effect conditions need to be inline objects and cannot be references.
Tags
Block Tags
fire_aspect_lightable has been removed
With this snapshot, we are temporarily removing the functionality of lighting blocks on fire using the Fire Aspect enchantment, as we want to refine it further. This functionality will be reintroduced in a later release.
Loot tables
Conditions
random_chance_with_enchanted_bonus
chance: field has been removed
unenchanted_chance: new field for the chance for an unenchanted item
enchanted_chance: new field for the chance for an enchanted item - a Level-Based Value
Structures
Added liquid_settings field to structures of type minecraft:jigsaw. Possible values:
apply_waterlogging: If any waterloggable block overlaps with existing water, it will become waterlogged
ignore_waterlogging: Will not waterlog any waterloggable blocks that overlap existing water
Default value is apply_waterlogging
Added optional field override_liquid_settings to single_pool_element element type
Same possible values as the liquid_settings in jigsaw structures
Overrides the inherited liquid settings from the parent jigsaw structure while generating this pool element
Fixed bugs in 1.21 Pre-Release 1
MC-902 The end obsidian platform resets every time entities go through the end portal, which can cause blocks to be deleted
MC-50612 Command blocks do not update when you place them near any source of power
MC-97087 Attributes won't work in main hand if they were in offhand
MC-114566 Can't teleport back to the central island with End Gateway Portal on outer End islands
MC-148741 Selection boxes in some screens are misaligned in comparison with their text
MC-160140 Shulker boxes on the obsidian platform are destroyed and do not drop when a player enters the End
MC-169698 Blocks within igloo basements can generate waterlogged when generating in close proximity to water
MC-170907 Network position deltas are processed relative to a wrong point
MC-172031 Throwing an ender pearl into a Nether or End portal often has no effect
MC-191591 Saddles lose their NBT data when equipped on horses, zombie horses, skeleton horses, mules or donkeys via right-clicking
MC-265583 Incorrect pluralization for skin customization strings for pants
MC-265818 The "gamerule.doVinesSpread.description" string consists of grammatically incorrect word usage
MC-266140 The "Open link" button within the realms menu is improperly capitalized
MC-266471 Trial chambers can intersect aquifers, causing some blocks inside the structure to be waterlogged
MC-267071 The word "packs" within the "download.pack.failed" string is always pluralized
MC-267474 Strings referencing the player's off hand are inconsistently spelled
MC-267954 World upgrade and downgrade realms strings are improperly capitalized
MC-268023 The "selectWorld.experimental.details.title" string displayed within the experimental features details menu is improperly capitalized
MC-268185 Copper grates in trial chambers are waterlogged
MC-269921 Wind charges can be thrown though corners
MC-270181 Wind charges go through an entity if it is close to a player
MC-270572 Programmer Art resource pack duplicates some GUI texture files
MC-270649 The width of challenge advancements header is calculated in relation to the slash formatting of progress counter, causing overlap in some languages
MC-270795 Mobs despawned by Ominous Trial Spawners can delete picked up items
MC-270821 Regular Trial Spawners spawn the first mob with Ominous Trial equipment if they were last active as Ominous
MC-270981 View Bobbing toggle is not available in Accessibility Settings
MC-271870 random_chance_with_looting function base value is for enchantment level 1