In this snapshot we made some changes to Redstone wire and we fixed a bunch of bugs.
Changes in 20w18a
Redstone wire changes
The target block now conducts redstone signals
Redstone wire
The blockstate, rendering and behavior of redstonewire are more in line with each other. Redstone will provide power to blocks on all sides it shows a visual connection to, and not do so on those sides without a visual connection.
A single redstone wire is now represented as a cross.
A wire on top of a block, which is redirected from below, will power the sides it is redirected to now. E.g. a fence gate above the redirecting wire will be powered.
Wires that redirect upwards to wires on non-conductive blocks used to only be redirected visually. Now this redirection applies to their behavior as well.
A wire that is redirected to go over a block will now always provide power to the block. This is most noticeable when the wire has signal strength 1.
Technical Changes in 20w18a
Added a enable-status option to the server.properties file which if set to false will suppress replies to status requests from clients. This makes the server appear offline in the multiplayer screen.
Added control over how much entity data a server sends to clients
Advancement system changes
Entity Broadcasting
It is now possible to control at what range the server sends data about entities to clients.
Added an entity-broadcast-range-percentage server property controlling how close entities need to be before being sent to clients. Higher values means entities are visible further away from players but cause more network traffic. Specifies percentage of default value, so for example 50 specifies half of the default range.
Advancements
Added player check to every trigger (except impossible)
Entity checks in triggers can now use loot table condition syntax
Extended entity checks
Entity checks in triggers can now use loot table condition syntax.
Old notation:
Note 1: Like in loot tables, all conditions in top level array must be met for whole condition to trigger.
Note 2: To access new functionality, top level element must be JSON array. JSON object are interpreted as old notation.
Full list of extended triggers:
New field player in every trigger
bred_animals - parent, partner, child
channeled_lightning - victims
cured_zombie_villager - zombie, villager
fishing_rod_hooked - entity
killed_by_crossbow - victims
player_killed_entity - entity
entity_killed_player - entity
player_hurt_entity - entity
summoned_entity - entity
tame_animal - entity
target_hit - projectile
villager_trade - villager
Miscellaneous trigger changes
Due to addition of player, existing contents of location, slept_in_bed, hero_of_the_village, voluntary_exile can now be placed in location field instead of top-level object. Old syntax is still supported, but depreciated.
Fixed bugs in 20w18a
MC-11211 Unable to perform many right click actions when targeting the top face of blocks placed at y=255
MC-111381 Rendering rotations for shulkers are set in onInitialSpawn method
MC-143904 Adding a non-rail block to the "rails" block tag will crash the game when placing a minecart on it
MC-147255 Beds in the overworld will explode if in a nether wastes biome
MC-162385 The background of the title text does not fade with the text
MC-166269 Wet wolves become black for an instant after shaking off water
MC-166296 Mobs picking up and equipping items does not play the equipping sound
MC-170840 Broken spawn rates in soul sand valleys and warped forests
MC-170944 /locatebiome messages do not fit for all biome names
MC-171523 Inconsistent strings for warped and crimson wall signs
MC-172172 Adult piglins spin around while following the player
MC-172253 Equip sound doesn't play when Piglins equip items
MC-173067 NullPointerException when a structure containing a campfire is placed during world generation
MC-173198 Target blocks are transparent and do not transfer redstone signals
MC-173385 New Nether lighting system doesn't affect fluids, entity-like blocks (chests, etc.) and entities
MC-178013 Zombified Piglins riding striders can despawn, leaving saddled striders
MC-178129 Entity conversion subtitles use inconsistent tenses
MC-178336 The message "You have no home bed or respawn anchor, or it was obstructed" doesn't make it clear that your respawn anchor might have been depleted
MC-178817 "Chain Blocks" don't have a "waterlogged" state
MC-178943 Piglins/hoglins spawned in bastion remnants can outrun players
MC-178949 Bastion Remnants cannot be generated in in superflat worlds