This fine Wednesday brings 24w13a, a snapshot containing changes to the Mace, Trial Chambers, and introduces the new Ominous Trials!
You might just be inclined to try out the ominous new features of this snapshot. ...or else? Did I do that right?
Happy mining!
Note: some of the features below will only work in freshly generated Trial Chambers.
Experimental Features
Changes to the Mace
Tweaks to the Breeze and Wind Charges
Redesigned Bad Omen
Added Ominous Bottle
Added 6 new mob effects
Added Ominous Trial Spawner
Added Ominous Vault
Added Ominous Trial Key
Mace
Added a new explosive particle effect when executing a smash attack with the Mace to really show the player's power
Increased the power and range of the knockback effect from a smash attack
Introduced an even stronger knockback when falling for more than 5 blocks before attacking
When successfully striking a target, all vertical momentum will be reset in addition to negating any accumulated fall distance
The baseline additional damage dealt by the Mace smash attack has been slightly reduced to 3 (1.5 hearts) per fallen block
These existing enchantments can now be applied to the Mace:
Mending
Unbreaking
Smite
Bane of Arthropods
Fire Aspect
Curse of Vanishing
Three new enchantments have been introduced that are unique to the Mace:
Density:
Common Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot
Has 5 levels
Maces enchanted with Density do more damage per fallen block per Density level
Damage dealt per fallen block is increased by 1 per level of Density
Breach:
Rare Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot
Has 4 levels
Maces enchanted with Breach reduce the effectiveness of armor on the target
The effectiveness of the armor is reduced by 15% per Breach level
Wind Burst:
Unique enchantment which can only be found in Ominous Vaults
Has 3 levels
Maces enchanted with Wind Burst will emit a Wind Burst upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other
Each level will bounce the attacker higher up in the air
Breeze & Wind Charges
The Breeze now avoids jumping into dangerous blocks or air
Wind Charges no longer collide with End Crystals
Ominous Events
Bad Omen has been expanded to give access to an optional experience in Trial Chambers
These optional experiences accessed through Bad Omen are now known as Ominous Events
They are more challenging than usual, and are designed to shake up the experience in unique ways
Illager Raids are an example of an existing Ominous Event
Bad Omen is getting some changes with this redesign:
It has a new, shadowy icon and a sound for being applied to the player
It no longer triggers a Raid directly when entering a village
Instead, it will transform into a Raid Omen variant with a duration of 30 seconds
Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen
Like any other effect, players can drink a Bucket of Milk to clear the Raid Omen to prevent the Raid from starting
It is no longer given to players that defeat a Raid Captain outside a Raid
Instead, players can gain access to Bad Omen by consuming a new Ominous Bottle
Ominous Bottle
An item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutes
Comes in 5 variations, one for each Bad Omen level
The bottle breaks when consumed
Can be stacked to 64
Can be found uncommonly in any Vaults that are unlocked with Trial Keys, and is dropped by Raid Captains when defeated outside a Raid
Ominous Trials
A new Ominous Event that can be accessed by exploring a Trial Chamber with Bad Omen
This event will have players facing more powerful Trial Spawners if they dare!
Trial Omen
A variant that Bad Omen can transform into
This occurs when the player is within detection range of a Trial Spawner that is not Ominous
The Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen's level
Players that have Trial Omen are surrounded by ominous particles
Ominous Trial Spawner
A more powerful active phase of the Trial Spawner with unique challenges and rewards
Provides a more challenging experience that advanced players can opt into for better rewards
If a Trial Spawner detects a player that has the Trial Omen effect, the spawner will become Ominous if:
It is not in cooldown
Or, it is in cooldown but was not Ominous during its last activation
Making it Ominous this way will bypass the cooldown
While active, it will:
Glow blue instead of orange
Emit soul flames instead of normal flames
Very commonly spawns mobs with equipment if they can wear it
The equipment these mobs wear have armor trims applied from the Trial Chambers
Known issue: these mobs can currently drop their equipment on death, but they will not in the future
Periodically spawn potions and projectiles on top of unsuspecting players and mobs
Based on their location, spawners in an area will select a random set of projectiles to spawn
These projectiles will always include a single type of Lingering Potion from a set of possible effects
Becoming Ominous will despawn any existing mobs it spawned and reset its challenge
It will stay Ominous until it has been defeated and its cooldown has finished
When defeated, it will eject a different set of loot to normal Trial Spawners
Ominous Trial Key
A new variant of the Trial Key which can only be obtained by defeating an Ominous Trial Spawner
They can be used to unlock Ominous Vaults
Ominous Vault
A variant of Vaults that have a different texture and emit soul flames instead of normal flames
These can be found throughout the Trial Chambers in harder to find places and require an Ominous Trial Key to unlock
These Vaults hold a more valuable set of rewards than the standard Vaults unlocked by Trial Keys
Mob Effects
The following effects have been added:
Wind Charged
Affected entities will emit a wind burst upon death
Brewed with an Awkward Potion and a Breeze Rod
Weaving
Affected entities will spread Cobweb blocks upon death
Non-player entities with this effect can walk through Cobweb at normal speeds
Brewed with an Awkward Potion and a Cobweb block
Oozing
Affected entities will spawn two Slimes upon death
Brewed with an Awkward Potion and a Slime Block
Infested
Affected entities have a 5% chance to spawn 1-2 Silverfish when hurt
Brewed with an Awkward Potion and a Stone block
These effects can be encountered while taking on an Ominous Trial Spawner
Some mobs are immune to these effects
Slimes are immune to Oozing
Silverfish are immune to Infested
Trial Chambers Loot
The loot found within Trial Chamber Vaults has been adjusted
Standard Vaults will give slightly less items of high quality, but also include the following changes:
Ominous Bottle I - II can be found
Flow Banner Pattern, Flow Armor Trim Smithing Template, and Heavy Core can no longer be obtained
Guster Banner Pattern and Bolt Armor Trim Smithing Template remain exclusive to standard Vaults
In Heavy Core's place, standard Vaults will instead have a very rare chance of providing a Trident
Ominous Vaults can provide some particularly valuable items, to mention a few:
Ominous Bottle III - V
Enchanted Golden Apple
Flow Banner Pattern and Flow Armor Trim Smithing Template
Wind Burst, Breach and Density Enchantments for the Mace
Heavy Core
The loot ejected from Trial Spawners have been adjusted
It now has a focus on providing higher quality food more often to make replenishing between fights more safe
Ominous Trial Keys have a 30% chance of ejecting from a defeated Ominous Trial Spawner, replacing the usual 50% chance to eject Trial Keys
Trial Spawner
All spawners now increase the amount of mobs present at once by 0.5 for each additional player, down from 2
Baby Zombie spawners now only have 2 mobs present at once for its baseline, down from 3 mobs
Can now only activate when a player is in line of sight
Trial Chambers
Remade chamber_5 with variations, and renamed it to eruption
Reduced amount of Trial Spawners in corridors
Updated layout and placements of Vaults
Placed Ominous Vaults in chambers, intersections, at the ends of corridors
Corridors will no longer generate endlessly
Added an atrium to the corridors
Made various layout changes in intersections and corridors
Known issues:
Corner quadrants in slanted may still fail to generate correctly
Changes in 24w13a
Added unique sounds for Cobwebs
Technical Changes in 24w13a
The Data Pack version is now 37
The Resource Pack version is now 31
Client chat state is now preserved by default when entering configuration phase
Changes to chat network protocol
Chat
Client chat state (on-screen messages and chat input history) is now preserved by client when entering and exiting configuration phase
Message signature chain handling remains unchanged - going into configuration phase starts new session
If client has message delay configured, pending messages will be delivered immediately before leaving world
Server can clear chat state by sending reset_chat packet in configuration phase
Network Protocol
The minecraft:chat_command_signed packet has been split from minecraft:chat_command
Commands that do not accept any signed arguments will use the unsigned packet, and will not pass any 'last seen' chat updates
Data Pack Version 37
Added new loot table type minecraft:equipment
Has required parameters of this_entity and origin
this_entity : the mob that is about to be given equipment
origin : the position of the mob
Added optional equipment_loot_table to the spawn data present in the SpawnPotentials of Monster Spawners and spawn_potentials of Trial Spawner configs
If present, rolled items from the specified loot table will be equipped to the mob that spawns
Modified copy_components and set_name loot function arguments
Added new set_ominous_bottle_amplifier loot function
Added new item components
Non-default components on item stacks are now stored when block entity is placed
Int and float providers used in worldgen definitions are no longer wrapped in an extra value field next to type
For example, {"type":"minecraft:uniform","value":{"min_inclusive":0.0,"max_inclusive":1.0}} becomes {"type":"minecraft:uniform","min_inclusive":0.0,"max_inclusive":1.0}
New Damage Type Tag: minecraft:is_player_attack for attacks performed by the player
New Entity Type Tags:
immune_to_oozing For entities that cannot receive the Oozing mob effect
immune_to_infested For entities that cannot receive the Infested mob effect
Added raider sub entity predicate
Block entities
Non-default components on item stacks containing block items are now stored on block entities when placed
Component removals from defaults are currently not preserved
Placing and breaking non-block entity blocks remains unchanged - nothing is preserved
Does not automatically cause preserved components to be restored on drops - this requires addition of copy_components function to loot table
Components are stored in field called components
Some components (like custom_name) are still handled by legacy serialization, which means they might not be present in there
Contains map of component id to component value
New Item Stack Components
minecraft:item_name
When present, replaces default item name with contained chat component
Differences from custom_name:
item_name can't be changed or removed in anvil
item_name is not styled with italics when displayed to player
item_name does not show labels where applicable (for example: banner markers, names in item frames)
minecraft:ominous_bottle_amplifier
Controls the amplifier amount for an Ominous Bottle's bad omen effect
Format: integer between 0 and 4
e.g. ominous_bottle_amplifier=3
Loot Functions
copy_components
Removed field components and replaced it with:
include - optional list of data components to be copied from source
if omitted, all components present are included
exclude - optional list of data components to be excluded from copying
if omitted, defaults to empty
Only components that are included (explicitly or implicitly) but not excluded will be copied
set_name
Added optional field target to specify which name should be set