We're happy to share another snapshot, this time offering an early look at some exciting new adventures waiting for you underground in the form of Trial Chambers!
Trial Chambers are designed to be challenging moments of combat and exploration hidden medium-deep below the surface of the Overworld. Trial Chambers bring new decorative and lighting blocks, new Trial Spawners to deliver a different style of multi-mob fights, and the bushy-browed Breeze, a new mob specific to Trial Chambers which will add quite a bit of chaos to your combats.
Happy Mining!
Changes
Monster Spawner now renders their inner faces when looking inside
Technical Changes
The Data Pack version is now 24
The Resource Pack version is now 21
Data Pack Version 24
Added experimental Breeze mob
Added experimental Trial Spawner block
Increased maximum value of Jigsaw structure variable size from 7 to 20
Added trial_chambers_copper_bulb_degradation structure processor list
Resource Pack Version 21
uniform font has been updated to use Unifont 15.1.04 (from 15.0.06)
The only supported texture format is now .png
Breeze Mob
Added entity models and textures for experimental Breeze mob:
breeze, wind_charge
Added shader:
breeze_wind
Experimental Features
Added Breeze mob
The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers
The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances
An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
Wind charges deal a small amount of damage when colliding directly with an entity
After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
Wind bursts also have the effect of 'activating' certain blocks:
Non-Iron Doors and Trapdoors are flipped
Fence Gates are flipped
Buttons are pressed
Levers are flipped
Bells are rung and swung
Lit Candles (both standalone and on cake) are extinguished
Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
Trial Spawner
Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
The challenge level will increase for each new player a Trial Spawner notices nearby
Challenge level will not decrease until it is reset during a Trial Spawner's cooldown
Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
It can only spawn a mob at positions that are within line of sight
It can spawn a mob regardless of any light level requirement the mob has
Spawned mobs are persistent
Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers
Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch
When placed in Creative, Trial Spawners have no mob type set by default
The mob type can be set by interacting with it while holding a Spawn Egg
Creative and Spectator players cannot be detected or noticed by Trial Spawners
Trial Chambers
Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game
Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials
Reward chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment
The loot found in reward chests are still being iterated, and are absolutely not final
Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
Melee
Zombie
Husk
Slime
Small Melee
Spider
Cave Spider
Baby Zombie
Silverfish
Ranged
Skeleton
Stray
Skeleton with Poison Tipped Arrows
Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
Known issues
The corridors sometimes end with a dead end
Aquifers, Lush Caves, and Sculk Veins sometimes intersect with the Trial Chamber
Trial Key
An item that can only be obtained from Trial Spawners
Trial Keys do not currently have any functionality
Fixed bugs in Snapshot 23w45a
MC-131646 Drowned spawners only work in biomes where drowned spawn
MC-177446 "RootVehicle" tag in playerdata entry is not upgraded
MC-186797 Functioning clock and compasses in crafting output slot