Minecraft: Java Edition is jumping on the Wild Update train! The first snapshot for 1.19 is now available. It contains frogs, the Deep Dark, and a bunch of new blocks. We've also entered the era of 3D directional audio. Keeping up with the times!
Happy mining!
New Features in 22w11a
Added the Deep Dark biome
Added Frogs & Tadpoles
Added mangrove blocks
Added mud and mud brick blocks
Added Sculk, Sculk Veins, Sculk Shrieker and Sculk Catalyst blocks
Added 3D Directional Audio option
Deep Dark
Dig into the depths far underground to uncover the darkest biome in Minecraft - the Deep Dark.
Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
The floor of the Deep Dark is covered in sculk
No mobs spawn in the Deep Dark
Frog
Frogs can jump
Frogs can swim
Frogs can walk on land
Frogs can croak
Frogs can eat small slimes, causing a slime ball to drop
Frogs can eat small Magma Cubes, causing a Froglight block to drop
Each Frog variant drops a specific Froglight Block
Three Froglight blocks are added, a lightsource block
Tadpoles
Tadpoles can swim in water
Tadpoles on land "jump around" like fishes on land, and eventually dies
Tadpoles that grows up turns into a Frog
Tadpoles grow into a different type of frog based on the biome they are born in (Cold, Temperate, Warm)
Tadpoles can be caught in a bucket
Mangrove wood blocks
Added a new type of wood: Mangrove! Mangrove biome + mangrove trees are coming in a later snapshot.
Mangrove propagule is a sapling that grows from the bottom of mangrove leaves
Bonemealing mangrove leaves will cause a new propagule to start growing beneath it
Propagules grow through 4 stages, and growth can be accelerated by bonemealing
You can break off a fully grown propagule and plant it like a sapling. For now it will grow in an oak tree, but will of course grow into a mangrove tree when that is done.
Mud
Mud is a block that will generate in the upcoming Mangrove biome.
When walking on mud, entities sink down a bit. Like soul sand, but without the slowdown.
Mud can be created by using a water bottle on dirt, by hand or with a dispenser.
Packed mud can be crafted from mud
Mud bricks
Mud bricks are a building block that can be crafted from packed mud
Mud bricks can be crafted into Mud brick stairs, walls, and slabs using a crafting table or stonecutter.
Sculk
The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing Sculk, a new family of blocks that dwells in the Deep Dark.
Added Sculk Catalyst block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs
Mobs that perish in the presence of the catalyst will not drop their experience
Added Sculk blocks
When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk blocks
Sculk charge when spreading will have a chance to grow certain blocks, like Sculk Sensors on top of it, consuming its charge.
Added Sculk Vein blocks
These veins are found on the edge of Sculk patches
Similar to Glow Lichen, they can be placed in any orientation
Spreading of veins causes other blocks to be taken over by the sculk
Sculk Vein can spread underwater
Added Sculk Shrieker block.
Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst
Sculk Shrieker can be waterlogged
Sculk Shrieker requires Silk Touch to obtain otherwise drops experience when mined
Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until
they find a valid substrate they can feed of off
- The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay much, much slower in the close
vicinity of the Sculk Catalyst, and much faster away from its host
- If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor
Sculk, Sculk Veins and Sculk Catalysts require Silk Touch to acquire. Otherwise, they drop experience when mined
The efficient tool for all Sculk family blocks is the Hoe
3D Directional Audio
Added sound option for 3D Directional Audio simulation
This option is best experienced with headphones
Technical Changes in 22w11a
The data pack format is now 10
The resource pack format is now 9
Added 3D Blending
Added new font glyph provider for spaces
Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen
This is only available for graphics devices that support GPU timer queries
Added ability for data and resource packs to selectively hide files from packs below them
World presets/types and flat world presets in "Create World" screen can now be controlled by datapacks
Added server property max-chained-neighbor-updates to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.
Blending
Blending now support 3d biome blending, so it will blend the underground biomes as well.
Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old
Added blending_data.min_section and blending_data.max_section that determines which sections will be used for data for blending
Space glyph provider
New glyph provider type space is added to allow creation of space-like glyphs
New provider has single argument called advances which is map of codepoint to glyph advance (width)
Rendering of space glyph is not longer hardcoded (needs to be declared manually in font)
Pack filters
Data and resource packs can have filter section in pack.mcmeta.
This section has mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths.
If any of files in packs added before one with filter section matches any pattern inside block, it will be filtered out (i.e. treated as if it wasn't present in the first place).
filter section does not apply to a pack containing it - only to packs loaded before it.
Both namespace and path can be omited. Missing field matches every value.
For example, adding pack with this section in pack.mcmeta after vanilla pack will hide all recipes and advancements defined by vanilla pack
New registry types worldgen/world_preset and worldgen/flat_level_generator_preset were added to data-drive presents (like "Amplified" or "Single Biome")
Two tags for world presets added (normal and alternative) to control values show on "World Type" button in "Create World" screen
One tag added for flat world presents (visible) to control order of elements displayed in "Configure Flat World" screen
World presets can also be used as a value of level-type in server.properties
Predicates
The feature field in location predicates is now called structure
Fixed bugs in 22w11a
MC-67308 Door top and side textures flip illogically when opened and closed
MC-95103 Shield item rendering not adjusted to the center
MC-99930 Brewing stand extends arms and inverts its texture when bottles are placed
MC-106510 Long structure names (over 64 characters) do not fit in the Structure Block GUI