Wednesday, December 2, 2020 at 4:47 PM

Minecraft Snapshot 20w49a

Another snapshot is going out, and this one introduces the Sculk. They're a bit creepy, but don't let that put you off. Pick up some good vibrations!

New Features in 20w49a

  • Added Dripstone Caves biome
  • Added Sculk Sensors

Dripstone Caves biome

This biome doesn't generate naturally yet, since it is designed for the upcoming larger caves. However, if you want to see the biome in the current caves you can create a single-biome world with dripstone caves.

  • Contains plenty of Pointed Dripstone on the floors and ceilings, and small pools of water
  • In some places you'll find larger stalagmites, stalactites, and columns built from Dripstone Blocks.

Sculk Sensors

  • Introducing the bizarre, tendril-filled world of Sculk - prepare for Sculk Sensors to creep you out with their unique ability to detect vibrations nearby.
  • A vibration is anything that causes physical motion; if you are careful, there are some motions that are undetectable to sensors by sneaking.
    • These sneak-friendly vibrations currently include walking, falling to the ground or throwing/shooting projectiles.
  • Sculk Sensors will not listen to vibrations that are directly created by other Sculk sources.
  • When a vibration is detected, a signal is sent from the source location to the sensor at a speed of 1 game tick per block.
    • Other vibrations cannot be detected by a sensor when a signal is already travelling to it.
    • When the signal has arrived, the sensor will be activated for 40 game ticks (approximately 2 seconds).
    • While activated, the sensor cannot detect other vibrations.
  • Sculk Sensors can detect vibrations in an 8 block radius around it.
  • The efficient tool to mine Sculk Sensors is the Hoe.
  • They can be waterlogged.

Redstone Emission

  • Sculk Sensors emit a redstone signal when they are activated.
  • The strength of the redstone signal is inversely proportional to the distance the vibration signal travelled.
    • This means that the closer the vibration is, the stronger the redstone signal is.
    • The output is also scaled based on the Sculk Sensor's radius, so it can reach the max redstone signal strength when the vibration is 0 distance away (directly on top of the sensor).

Vibration Frequencies

  • Sculk Sensors have a unique interaction with comparators.
  • Each vibration in the game falls under a certain frequency value, and this value can be measured with a comparator.
  • With the right contraption, this allows you to detect when a certain action has occured nearby.
Vibration TypeFrequency Value
Step1
Flap2
Swim3
Elytra Free Fall4
Hit Ground5
Splash6
Wolf Shaking6
Projectile Shoot7
Projectile Land8
Start Eating7
Finish Eating8
Hit Entity9
Add Item To Armor Stand9
Open Block11
Close Block10
Switch Block11
Unswitch Block10
Press Block11
Unpress Block10
Attach Block11
Detach Block10
Open Container11
Close Container10
Dispense Failed10
Use Flint And Steel12
Place Block12
Destroy Block13
Place Fluid12
Pickup Fluid13
Cast Fishing Rod15
Reel-In Fishing Rod14
Extend Piston15
Contract Piston14
Explosion15
Lightning Strike15

Wool Occlusion

  • Wool has a special interaction with Sculk Sensors.
  • If a wool block is in the way of a vibration source, the sensor will not be able to detect it.

Technical Tidbits

  • Sculk Sensors have a cooldown period of 1 tick after being placed or after deactivating.
  • During this short cooldown period, it cannot detect vibrations. This is to prevent it from activating itself when a contraption it is powering is being unpowered. Feedback is welcome on this point!

Changes in 20w49a

  • The Fullness of a bundle now shows up regardless of whether Advanced Tooltips are on or off
  • Stalactites and stalagmites merge if the tips are next to each other, unless you press shift while placing

Technical Changes in 20w49a

  • A new game event system has been implemented to support Sculk Sensors detecting vibrations.
  • World height related values are now exposed for customized worlds
  • Removed the max-build-height server setting
  • Added occludes_vibration_signals block tag. Anything in this tag will occlude vibrations, and inherits wool tag entries by default
  • New particle types: vibration and dust_color_transition
  • A new game event system has been implemented to support Sculk Sensors detecting vibrations.

Game Events

This system has been developed to identify when certain in-world actions are happening in nearby chunks, particularly so the new Sculk Sensor can detect these events as vibrations.

The following is a list of the initial game events:

  • minecraft:step
  • minecraft:swim
  • minecraft:flap
  • minecraft:elytra_free_fall
  • minecraft:hit_ground
  • minecraft:splash
  • minecraft:projectile_shoot
  • minecraft:projectile_land
  • minecraft:entity_hit
  • minecraft:block_place
  • minecraft:block_destroy
  • minecraft:fluid_place
  • minecraft:fluid_pickup
  • minecraft:block_open
  • minecraft:block_close
  • minecraft:block_switch
  • minecraft:block_unswitch
  • minecraft:block_attach
  • minecraft:block_detach
  • minecraft:block_press
  • minecraft:block_unpress
  • minecraft:container_open
  • minecraft:container_close
  • minecraft:explode
  • minecraft:armor_stand_add_item
  • minecraft:wolf_shaking
  • minecraft:dispense_fail
  • minecraft:fishing_rod_cast
  • minecraft:fishing_rod_reel_in
  • minecraft:piston_extend
  • minecraft:piston_contract
  • minecraft:flint_and_steel_use
  • minecraft:eating_start
  • minecraft:eating_finish
  • minecraft:lightning_strike

Tags

There are also game event tags that come with this, and can be modified by data packs. They can be found under data/minecraft/tags/game_events.

  • vibrations Determines which game events are considered vibrations by the Sculk Sensor. Currently, all added game events are in this tag by default.
  • ignore_vibrations_stepping_carefully Which game events should be ignored by the Sculk Sensor when the source of the event is sneaking.

The following game events are in ignore_vibrations_stepping_carefully by default:

  • minecraft:step
  • minecraft:hit_ground
  • minecraft:projectile_shoot

Fixed bugs in 20w49a

  • MC-18880 The Absorption effect has no texture for poison/wither hearts (appears empty instead)
  • MC-201840 Optional function tags sometimes don't run even when the tag exists
  • MC-203797 Placing or removing a block over the void causes a DecoderException on servers
  • MC-204314 Double copper slabs only drop a single slab when mined
  • MC-205043 Absorption hearts appear broken when taking freezing damage
  • MC-205096 Hardcore hearts lose all color when player is taking freeze damage
  • MC-205391 Waxing cut copper doesn’t prevent it from oxidising
  • MC-205629 Unused sign cache when rendering signs
  • MC-206553 Pointed Dripstone creates water particles in the Nether
  • MC-206563 Pointed dripstone is not connected to the player's hand
  • MC-206578 Large pillars of stalactites don't fall when the block above is removed
  • MC-206583 Cauldrons below stalactites at least 2 blocks tall won't fill up
  • MC-206591 Setting any floating block to a pointed dripstone, causes the replaced block to drop as an item
  • MC-206594 Large stalactites falling occasionally don't drop all of their pointed dripstone items
  • MC-206599 Pointed dripstone can be placed atop each other, even if a player would be inside the hitbox of the lower dripstone
  • MC-206606 Frustum stage of stalactites negates fall damage
  • MC-206613 Pointed Dripstone duplicates when the block it was attached to is removed
  • MC-206615 Pointed dripstone's hitbox can extend further than a block, causing nearby stalactites to not be able to fall
  • MC-206642 Stalactites destroy items they fall on, however stalagmites don't
  • MC-206643 When a dripstone's hitbox extends into the space of another block, the area that extends into said block cannot be targeted
  • MC-206669 Inconsistency between dripstone and non-mob entities
  • MC-206682 Floating dripstone tips are sometimes left behind from large dripstone pillars
  • MC-206691 Pointed dripstone replaces items with pointed dripstone items
  • MC-206711 Coding error at net.minecraft.world.entity.Entity.resetPos()
  • MC-206790 Waterlogged dripstone does not update
  • MC-206878 Pointed dripstone attached to a piston is not removed as the piston extends