In this snapshot we've tweaked the armor trim feature and redefined the Create New World user experience flow.
Happy world creating!
Changes
Updated the Create New World screen
Interacting with armor or elytra items in-hand will now swap them with equipped gear
The enchantment glint has been further tweaked to be slower and less visible, but also have more contrast in some intervals
Accessibility
Changed how tooltips in the menu UI are positioned so buttons are still readable
Added two new options in the Accessibility menu for adjusting the speed and transparency of enchantment glints
Updated Create New World Screen
The screen is now organized into three tabs
The Game-Tab allows to set the world name, Gamemode, Difficultly and whether to allow cheats
The World-Tab allows to set the World-Type and Seed, and to toggle the generation of structures and the bonus chest
The More-Tab provides access to the Game Rules and DataPack Selection Screen
Removed the Import Settings button and the corresponding Export Settings button in the Edit World Screen
Technical Changes
Trim Patterns & Materials
The following data is now also defined by a trim material:
override_armor_materials which is an optional map of armor material to overriden color palette
Map key is the armor material that this trim material wants to override with a different color palette
Map value is the name of the color palette that will be used when this trim material is applied to an armor piece with the corresponding armor material
The following data is no longer defined by a trim material:
incompatible_armor_material
Commands
effect
infinite is now a valid option for effect durations
Infinite effect durations show up as "∞" in the player inventory view
Experimental Features
Armor trims can now be applied to leather armor
Armor can now have trims of the same material it is made out of
For example, a Golden Chestplate with a Golden Armor Trim is now possible
The texture of the Dune armor trim has been tweaked so that the symbol on the chestplate is moved up a few pixels
Loot tables for smithing templates have been adjusted
Loot tables for smithing templates
The following common armor trims now always generate 2 templates in a chest when found:
Dune
Coast
Wild
Sentry
This is to give new players a chance to understand that smithing templates are consumed when used
Netherite Upgrade smithing templates have been made twice as common
While we do want Netherite upgrading to be more challenging, we felt the previous rates did not encourage further exploration after finding the first Netherite Upgrade template
1 Eye Armor Trim is now guaranteed in every Stronghold library chest
This is so even in the most unlucky worlds, this armor trim can still be found
Woodland Mansions now have a greatly increased chance of generating the Vex Armor Trim smithing template
Woodland Mansions already have very few chests that utilize loot tables - in unlucky generations, none at all. It was too rare to find one of these trims, and we want the challenge of getting the Vex Armor Trim to be more about finding a Woodland Mansion to begin with
Across the board, smithing templates have been made slightly more common
Due to the method of crafting copies of templates, we want the process of discovering another template in a structure to feel like the player has just saved 7 diamonds. If the templates are too rare, this situation does not happen as much, meaning players will not be encouraged to explore more structures
Fixed bugs in Snapshot 23w05a
MC-127749 Cape is jittering; movement way sharper than in snapshot 18w03b
MC-147711 Drowned no longer have a different swimming animation
MC-216270 It's not possible to replace armor by right clicking while holding the armor item
MC-252625 Frogs play a running animation after the NoAI NBT is applied
MC-254074 Frogs don't play their walking animation when they take damage
MC-256479 Camels don't play their walking animations when they are damaged
MC-256493 Camels don't have smooth transitions to their idle states when they stop moving
MC-256650 Frogs don't have smooth transitions to their idle states when they stop moving
MC-256664 Camels play their walking animations after the "NoAI" NBT tag is applied to them
MC-257464 Axolotl walking animation stutters when moving slowly
MC-259206 The accessibility onboarding screen can not display any language other than English (US)
MC-259357 Text inside the smithing table GUI renders behind the armor stand model in some languages
MC-259362 The "item.minecraft.smithing_template.netherite_upgrade.additions_slot_description" string is missing an article before the word "Netherite"
MC-259370 Stronghold library loot table has been replaced by stronghold altar loot table
MC-259389 Incompatible crafting arrow overlay in the new smithing GUI uses the position of the legacy smithing GUI
MC-259399 The armor stand model within the smithing table GUI doesn't render the output item after resizing the game window
MC-259418 Camels with large "LastPoseTick" NBT values still behave strangely and cause a variety of issues
MC-259420 Pixels not present in the palettes get erased, not kept