Tuesday, January 20, 2026 at 3:58 PM
Minecraft 26.1 Snapshot 4
Earlier today we pranced into the shipping room in order to bring you the fourth snapshot of 26.1, featuring an equestrian batch of game drop cuteness. With this week's release, baby mounts are getting an adorable makeover! Donkeys. Mules. Every single horse variant. All of these tiny cuties are galloping into the Overworld looking tinier and cuter than ever!
Happy mining!
New Features#
- Added new baby sounds for Horse
Changes#
- Revamped the visuals of more baby mobs
- Baby chicken wing texture has been updated/fixed
Baby Mobs#
- Updated the models and textures of the following baby mobs:
- Horse
- Increased the bounding box of baby Horses to better fit the new model
- Donkey
- Mule
- Zombie Horse
- Increased the bounding box of baby Zombie Horses to better fit the new model
- Can only be spawned in Creative mode or by using commands
- Skeleton Horse
- Increased the bounding box of baby Skeleton Horses to better fit the new model
- Can only be spawned in Creative mode or by using commands
Technical Changes#
- The Data Pack version is now 97.1
- The Resource Pack version is now 78.1
Data Pack Version 97.1#
- Villager and Piglin inventory slots can now only be accessed using
mob.inventory.*. villager.* and piglin.* has been removed
World Clocks#
- Added
minecraft:the_end world clock to The End dimension- It now controls the sky flashes in The End
- Added the following tags which determine which blocks a category of vegetation can be placed on and survive
#supports_stem_fruit#supports_pumpkin_stem_fruit#supports_melon_stem_fruit
Resource Pack Version 78.1#
Entity Textures#
- Added new entity textures:
entity/horse/donkey_baby.pngentity/horse/horse_black_baby.pngentity/horse/horse_brown_baby.pngentity/horse/horse_chestnut_baby.pngentity/horse/horse_creamy_baby.pngentity/horse/horse_darkbrown_baby.pngentity/horse/horse_gray_baby.pngentity/horse/horse_blackdots_baby.pngentity/horse/horse_markings_white_baby.pngentity/horse/horse_markings_whitedots_baby.pngentity/horse/horse_markings_whitefield_baby.pngentity/horse/horse_skeleton_baby.pngentity/horse/horse_white_baby.pngentity/horse/horse_zombie_baby.pngentity/horse/mule_baby.png
- Added new sound events for the Horse:
entity.baby_horse.ambiententity.baby_horse.hurtentity.baby_horse.deathentity.baby_horse.angryentity.baby_horse.eatentity.baby_horse.fallentity.baby_horse.landentity.baby_horse.stepentity.baby_horse.breathe
Fixed bugs in 26.1 Snapshot 4#
- MC-131745 Shipwrecks sometimes generate split into different variants at chunk boundaries
- MC-298136 The aura of beacon beams now always renders behind block entities
- MC-302635 Semi-transparent blocks render in front of solid blocks when viewed through semi-transparent blocks being pushed by a piston
- MC-305134 "villager." and "piglin." can both test both villagers' and piglins' inventories
- MC-305510 The top texture of stripped spruce logs is now inconsistent with Bedrock Edition
- MC-305632 The minimum prices for enchanted books traded by librarians are inconsistent with the established price calculation formula
- MC-305674 You can sell water bottles to wandering traders up to 12 times, instead of 2
- MC-305675 Even when "Villager Trade Rebalance" is enabled, master armorers still sell diamond armor without buying diamonds
- MC-305676 When "Villager Trade Rebalance" is enabled, master desert armorers sell diamond leggings for 4 diamonds instead of 3 diamonds
- MC-305677 When "Villager Trade Rebalance" is enabled, master savanna armorers sell diamond chestplates for 6 emeralds and 2 diamonds instead of 8 emeralds and 3 diamonds
- MC-305691 Villagers have insomnia
- MC-305695 Piglins spawned from spawn eggs now immediately hunt
- MC-305699 Piglins in groups fail to initiate hoglin hunting behavior
- MC-305700 Hoglins and zoglins no longer attack
- MC-305708 Sugar cane can no longer be placed on red sand
- MC-305711 Wardens spawned from spawn eggs now immediately burrow into the ground
- MC-305719 Iron golems now spawn in abundance
- MC-305743 When the "Villager Trade Rebalance" experiment is enabled, novice armorers sell iron boots for 5 iron ingots
- MC-305744 When the "Villager Trade Rebalance" experiment is enabled, apprentice armorers sell iron helmets instead of iron leggings or chestplates
- MC-305747 When the "Villager Trade Rebalance" experiment is enabled, journeyman armorers sell chainmail chestplates instead of bells
- MC-305767 Melons and pumpkins now grow only on farmland