Wednesday, August 12, 2026 at 11:03 AM
Minecraft 26.3 Snapshot 8
This Wednesday, a hot new Snapshot enters the Realm! That's right, in 26.3 Snapshot 8, Realm owners can now create and manage Invite Codes, making it easier than ever to join the fun.
Alongside these additions, we've made further improvements to the World Options screen and included several gameplay fixes and technical updates.
Happy mining!
New Features#
Explorer Maps#
- Renamed the following maps:
- Buried Ancient City Map
- Buried Mineshaft Map
- Abandoned Camp Map
Realms#
- Realm owners can now create and manage Invite Codes
- Each Realm can have up to five Invite Codes
- Invite Codes can be configured to be active / inactive and deleted
- The expiration of an Invite Code can also be configured
- Players can now easily join a Realm by entering an Invite Code in a new "Join Realm" screen
Changes#
- Cushions are now only destroyed when fully covered by blocks that cause suffocation
- New Villager trades, unlocked from a Villager leveling up their profession, will now update even if the player is in the process of trading with them
World Options#
- Some further improvements have been made to the World Options screen, which is now accessible from the pause menu
- The "Game Mode" button has been renamed to "Default Game Mode"
- The "General" section has a new addition:
- Personal Game Mode: your active game mode in the current world (equivalent to the
/gamemode command, or F3+F4)
- The "Multiplayer" section has a new addition:
- Force Game Mode: controls whether other players game mode is forced to match the default game mode of the world or not
Technical Changes#
- The Data Pack version is now 116.0
- The Resource Pack version is now 96.0
Data Pack Version 116.0#
World Generation#
Features#
Changed minecraft:template#
- Added field
processors: Namespaced ID or inline definition of a structure processor list to apply to the template
Placement Modifiers#
Added minecraft:randomly_selected#
Randoly selects a Placement Modifier from a list and delegates placement to it.
Format:
placements: Non-empty list of Placement Modifiers to pick from
Block Predicates#
Added minecraft:volume_match#
Checks that every block in a volume matches a given Block Predicate.
Format:
min: List of 3 integers in range -16 to 16 specifying the lower corner of the volume as an offset from the test positionmax: List of 3 integers in range -16 to 16 specifying the upper corner of the volume as an offset from the test position- : Block Predicate to test on each position
Resource Pack Version 96#
Shaders & Post-process Effects#
Removed Core Shaders#
core/text_background.fsh and core/text_background.vsh were removed and text background in Text Display Entities is now rendered using the text shaders
OIT_FORCE_ZERO_DEPTH shader define was removed since the see-through text it was used for is now rendered in a separate pass outside OIT
Fixed bugs in 26.3 Snapshot 8#
- MC-44654 - Some entities' positions are not updated on the client when teleported
- MC-122731 - Camera movement stutters when turning in a boat
- MC-206540 - Increased input delay when riding an entity
- MC-236497 - The head rotations of passengers in boats are not correctly displayed for other players
- MC-237679 - The head rotations of passengers in boats are constantly forced to turn in certain directions if the rider were to dismount the boat while moving left or right
- MC-249200 - Several entities constantly deviate visually from their actual positions on the client when teleported
- MC-253023 - Breaking paintings, item frames, glow item frames cannot trigger sculk shriekers
- MC-258579 - The player's head does not rotate smoothly (with delay) in third person view while riding a vehicle
- MC-259512 - Horizontal camera rotation lags when riding
- MC-260780 - Shulker bullets always push fireballs south
- MC-280250 - Projectiles sometimes desync when thrown/shot while moving
- MC-300000 - Players desync when teleporting all users riding a happy ghast
- MC-305214 - Arrows deflecting off of entities get offset
- MC-308961 - When changing the game mode using debug hotkeys while in the World Options screen, the "Game Mode" button does not update
- MC-309284 - Poplar leaves don't use the
dark_cutout mipmap strategy - MC-309668 - Straw beds are not broken faster when using hoes