The sixth pre-release of the 1.20 update is here, yet again containing more bug fixes.
Happy mining!
Technical Changes
"item": "minecraft:air" can no longer be used in datapack recipes
Ingredients in array form are now also allowed in smithing_trim and smithing_transform recipes on fields template, base and addition
Those fields also allow empty arrays, which signalize that slot needs to be left empty
Loot tables
Random sequences
The ID of the random sequence is now an optional field. If no sequence name is given, loot is drawn using a non-deterministic random source.
Fixed bugs in 1.20 Pre-Release 6
MC-237042 Killing players in the sneaking state that have their sneak option set to "Toggle" in their accessibility settings, results in other players not being able to see them in this state when they respawn
MC-241326 Thomas Guimbretière's name is listed twice and misspelt in the credits
MC-260411 Re-summoned dragons don't spawn end gateways when exiting the world before killing the dragon
MC-262340 Iron Golems can spawn on transparent blocks
MC-262575 Company names are still inconsistent in the credits