This week we have been contemplating existential questions like "What came first; the cold chicken or the blue egg?". It's time for the cold chicken and the warm chicken to make their way into snapshot 25w06a together with their respective colorful egg. In addition, pink cactus flowers and dry grass will now decorate deserts and badlands.
New Features
Added Warm and Cold Chicken variants
Added Short Dry Grass and Tall Dry Grass
Added Cactus Flower block which can grow on Cactus blocks
Farm Animal variants
Warm and cold variants have been added for Chicken
Existing Chicken variant has been renamed to temperate
The variant is determined by the biome they spawn in
Warm and cold biomes are the same for all animals with variants (i.e. Chicken, Pig, Cow)
Two new Egg items have been added for the warm and cold Chicken variants
Blue Egg - The Egg that is laid by and can hatch cold Chicken variant
Brown Egg - The Egg that is laid by and can hatch warm Chicken variant
Already existing Egg is laid by and can hatch temperate Chicken variant
Short and Tall Dry Grass
Added two new types of grass: Short Dry Grass and Tall Dry Grass
Both are one block high, which makes Tall Dry Grass differ from Tall Grass which is two blocks high
Both generate in the Desert and Badlands
Both can be placed on types of Sand, Terracotta and Dirt blocks like the Dead Bush
Both can be bone mealed
Using Bone Meal on Short Dry Grass grows it into a Tall Dry Grass
Using Bone Meal on Tall Dry Grass places a neighbouring Short Dry Grass next to the block if possible
Both can be used in the Composter
Sheep can eat both to regrow its wool
Both can be used as fuel for smelting
Cactus Flower
Cactus Flower is a new type of flower which has a chance of generating on cactuses in Deserts and Badlands
Cactus Flower can be placed on Cactus blocks or any block which has center support at the top of the block
Cactus Flowers have a chance of growing on Cactus blocks
If a Cactus is one or two blocks high the Cactus Flower has a 10% chance to grow instead of the Cactus getting higher
If a Cactus is three blocks or higher the Cactus Flower has a 25% chance to grow
Cactus Flowers will only grow if they have space on all four sides
Cactus Flowers can be used in the Composter
A Cactus Flower can be used to craft 1 Pink Dye
Changes
Any block in the simulation distance of a player or loaded by another source of chunk loading (such as Ender Pearls) may now receive random ticks, instead of just 8 chunks around players
For example: if a chunk is loaded by an Ender Pearl or is in the spawn chunks, crops are able to grow, Ice can melt, Snow can fall, and a Cauldron can be filled by rain
Mob spawning, Lava spreading fire, and Lightning strikes still occur in the previous radius of 8 chunks around players
Fire will no longer burn or spread if no player is within 8 chunks
Tooltips for Fireworks and Crossbows now show a compact form of multiple repeated stars or projectiles that are identical
Firefly Bush
Conditions for The Firefly Bush playing ambient sounds have changed. It now plays when all of the following conditions are met:
it's night
Firefly Bush not blocked from above by any collidable block (except Leaves)
Technical Changes
The Data Pack version is now 66
The Resource Pack version is now 51
Data Pack Version 66
Added new allowFireTicksAwayFromPlayer Game Rule
Game Rule
allowFireTicksAwayFromPlayer
When true, Fire and Lava ticks can occur ouside of an 8 chunk range of a player
Default value: false
Block Tags
#dead_bush_may_place_on has been renamed to #dry_vegetation_may_place_on
Added #edible_for_sheep - blocks that can be eaten by Sheep to regrow their Wool
Item Tags
Added #eggs - all variants of the Egg item
Entity Data
The armor and off-hand equipment of Players is now also stored in the equipment field (although items written into the Inventory using armor and off-hand slot numbers still work)
Chicken Variants
Chicken variants can be data-driven by adding entries to data/<namespace>/chicken_variant/<id>.json
This feature is experimental
Fields in file:
model - one of: normal, cold
asset_id - namespaced id for this variant asset, resolves to assets/<namespace>/textures/<path>.png
spawn_conditions - field described in uniform variant selection above
Resource Pack Version 51
New and updated Chicken textures
Added textures for new Blue Egg and Brown Egg items
Added textures for new Cactus Flower block
Added textures for new Short Dry Grass and Tall Dry Grass blocks
New and updated Chicken textures
Added new textures for Chicken variants:
cold_chicken
warm_chicken
Texture chicken has been renamed to temperate_chicken
The temperate_chicken texture has been moved to a new folder: