Happy snapshot Wednesday! (You didn't think we were done, did you?) Today's snapshot is filled with new features: Say hello the cold and warm cow variants roaming cold and warm biomes across the Overworld, treat your ears to new ambient desert sounds and spruce up your builds with the bush block and sparkling firefly bush! And of course, we're also bringing you a fresh collection of bug fixes and technical updates. Happy mining!
New Features
Added cold and warm variants for the Cow
Added Firefly Bush block
Added Bush block
Added new ambient block sounds for ambient sounds in Desert and Badlands biomes
Cow Variants
New Cow variants have been added, the variant is determined by the biome they spawn in
Temperate variant - The Cow we are all familiar with
Spawns by default where the cold and warm variants do not spawn
Cold variant - A variant that spawns in the following biomes:
Old Growth Pine Taiga
Old Growth Spruce Taiga
Taiga
Snowy Taiga
Windswept Hills
Windswept Gravelly Hills
Windswept Forest
Warm variant - A variant that spawns in the following biomes:
Savanna
Savanna Plateau
Windswept Savanna
Jungle
Sparse Jungle
Bamboo Jungle
Eroded Badlands
Wooded Badlands
Badlands
When bred by a player, a baby Cow variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants
Firefly Bush
The Firefly Bush is found in Swamps and near Rivers
When it's dark, glowing firefly particles appear around the Firefly Bush
Using Bone Meal on a Firefly Bush will spawn another Firefly Bush item
The Firefly Bush emits light level 2
Bush
The Bush is a new type of decorative block that can be found in small patches in the following biomes:
Plains
Windswept Hills
Windswept Gravelly Hills
Windswept Forest
River
Frozen River
Forest
Birch Forest
Old Growth Birch Forest
The Bush can be used in the Composter
Using Bone Meal on a Bush places a neighbouring Bush next to the Bush if possible
New Ambient Sounds for Desert and Badlands
Sand, Red Sand and Terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away
block.sand.idle can be played in any biome
block.sand.wind only plays when in Desert or Badlands biomes
Dead Bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of Terracotta, Sand or Red Sand blocks in any biome
Changes
The look of the temperate Cow has been slightly updated to have an extruded snout
Beacons and their beams now render beyond 16 chunks up to the client render distance
To keep it easily visible at large distances, the beam is rendered thicker the further away you are
The beam now renders up to 2048 blocks high, up from 1024
Technical Changes
The Data Pack version is now 65
The Resource Pack version is now 50
Data Pack Versions 65
Commands
Text component arguments in /bossbar, /scoreboard and /team commands are now resolved before use in context of entity held in @s
Tags
Block Tags
Added #plays_ambient_desert_block_sounds - blocks that will play ambient desert block sounds
Damage Type Tags
Renamed #bypasses_blocking back to #bypasses_shield
Cow Variants
Cow variants can be data-driven by adding entries to data/<namespace>/cow_variant/<id>.json
This feature is experimental
Fields in file:
model - one of: normal, cold, warm
asset_id - namespaced id for this variant asset, resolves to assets/<namespace>/textures/<path>.png
spawn_conditions - field described in uniform variant selection above
Item Components
Changes to the blocks_attacks component
New bypassed_by field - hashtagged damage type tag (optional)
If specified, blocking is bypassed by these damage types
The objects within the damage_reductions list now have a new field:
horizontal_blocking_angle - angle in degrees as a positive float (default: 90)
The maximum angle between the user's facing and the incoming attack for the block to be effective
Resource Pack Version 50
Updated Pig textures
New and updated Cow textures
Added textures for new Firefly Bush block
Added textures for new Bush blocks
Updated Pig textures
Texture pig has been renamed to temperate_pig
New and updated Cow textures and model
Added new textures for Cow variants:
cold_cow
warm_cow
Texture cow has been renamed to temperate_cow
Changed the size of temperate_cow texture
Changed the size of red_mooshroom and brown_mooshroom textures
The temperate Cow has an updated model and texture
Cow models now have a snout
Cow models now have their legs mirrored
Fixed bugs in 25w05a
MC-108495 Non-LivingBase entities can be on a team (and show color) but can't be targeted using team=
MC-165711 Eye of ender hitbox always lags behind the animation
MC-279257 crafting_transmute recipes don't give output if the resulting item has the same ID as the input item
MC-279280 windswept_hills is in both the warm and cold variant farm animal biome tags
MC-279315 Warm pigs do not spawn in windswept savannas
MC-279353 The minecraft:fall_damage_multiplier attribute doesn't function when riding specific rideable mobs