Added decorative blocks for the upcoming lush caves: hanging roots and rooted dirt!
Added moss!
Added spore blossom!
Cave vines and glow berries
Cave vines grow down from the ceiling, like weeping vines
When they grow they have a chance of producing glow berries
Glow berries are a natural light source as well as a food source
Foxes eat glow berries
Use glow berries to plant new cave vines
Bonemealing a cave vine will create glow berries
Dripleaf
Small dripleaf needs moisture, so it grows on clay or underwater
Small dripleaf grow into big dripleaf when bonemealed.
Big dripleaf grows taller when bonemealed
If you stand on a big dripleaf it will tilt after a while and you will fall off
You can crouch or jump to prevent a big dripleaf from tilting
A tilted big drip leaf will tilt up again after a while
The big dripleaf will break when hit by a projectile
The wandering trader will sometimes sell small dripleaf plants
Moss
Two new decorative blocks: Moss block and moss carpet
Moss carpet can be crafted from moss blocks
Spore blossom
A beautiful large flower placed on ceilings
Particles drip from it
Changes in 21w05a
The stonecutter can be used to craft the different copper block variants
The stages of copper oxidization are now called "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" in sequence of least to most oxidized
Drowned now have a chance of dropping a copper ingot, they no longer drop gold ingots
Added new sculk sensor events
Changes to powder snow
Sculk Sensor Changes
Added the following game events that the Sculk Sensor reacts to, along with corresponding frequency value:
Vibration Types
Frequency Value
Minecart Moving, Ring Bell, Block Change
6
Drinking Finish, Prime Fuse
7
Mob Interact
8
Equip, Shear, Ravager Roar
9
Entity Place
12
Entity Killed
13
Shulker Close
14
Shulker Open
15
Block Change is for when player or dispenser action has changed a block. Example: cake slice being eaten.
Mob Interact is for specific mob interaction events that cause vibrations.
Prime Fuse is for both TNT and Creepers.
Powder Snow changes
Flaming arrows now get extinguished when they collide with Powder Snow
Skeletons now convert to Strays when frozen
Powder snow is now pushable by pistons and sticky pistons
Foxes can now walk on top of powder snow without falling in
Technical Changes in 21w05a
Improved performance when using many overrides on an item model
Copper oxidization is now a random tick effect and thus affected by the randomTickSpeed game rule
Fixed Bugs in 21w05a
MC-9568 Mobs suffocate / go through blocks when growing up near a solid block
MC-130098 Debug world spawns player at y=2 instead at y=70 where all the blocks are
MC-142711 Baby turtles take damage when pushed against ceiling
MC-148432 Sound spam while in water and lava at the same time
MC-149495 Pufferfish triggers tripwire without colliding with it upon reloading the game
MC-152265 Starting server outputs "unable to resolve BlockEntity for ItemStack" errors
MC-153254 Baby zombies/piglins take damage when pushed against ceiling by bubble columns
MC-163673 Baby husks, piglins, zombies, zombie villagers, and zombified piglins take damage when jumping into a space with a solid block above it
MC-186879 Standing in fire and water spams the extinguish sound
MC-191714 Player is dismounted when standing on farmland while riding a horse/boat while the farmland turns to dirt, causing a desync
MC-198432 Pufferfish phases through blocks after reloading world
MC-199356 chatDelay in options.txt has a space between the colon and the value
MC-200906 Pufferfish hitbox incorrect when reloading world
MC-204801 Large amounts of copper blocks lag the server and causes the worldsave to take forever
MC-205079 Cauldrons don't fill with powder snow in some biomes
MC-205401 "Fire extinguishes" Sound repeatedly plays when a mob that burns in daylight is in powder snow
MC-205477 Occasional desync when trying to enter/exit a boat while the server is lagging