Hello again! Here is another snapshot bringing you some Armadillo changes, experimental feature changes, and a bunch of technical changes. We have some server-side performance improvements and improved debug tools along with a new transfer command. Enjoy!
Changes
Armadillo now also rolls up when it detects a mob, or a player that has attacked it recently
When an Armadillo is in rolled up state, its shell will protect it, and reduce the damage dealt to it, even allowing it to fully resist weak attacks
Renamed "Allow cheats" to "Allow commands"
Technical Changes
The Data Pack version is now 29
Added an option to use a faster region file compression algorithm on dedicated servers
Introduced changes to optimizing worlds
Improved server TPS debug chart
Reduced time needed to generate explorer maps to buried treasures
Region file compression algorithm
Added a dedicated server configuration property region-file-compression with 2 possible values:
deflate, the default option. Uses the old algorithm
lz4 uses LZ4 algorithm, which requires less CPU time to compress and decompress but uses more disk space
Changing the compression algorithm will not automatically recompress the world
New or updated chunks will use the newly configured algorithm, but the old ones will stay in the previous format
World optimizing changes
Optimizing singleplayer worlds and running dedicated server with forceUpgrade now also upgrades contents of entities and poi directories of the world
New recreateRegionFiles dedicated server startup parameter
It will trigger world optimization similar to forceUpgrade, but will also rewrite all the chunks independently of whether they have been upgraded
This will create fresh and defragmented region files
Using this parameter after changing the region-file-compression server property will recompress all region files in the new format
Improved the server TPS debug chart
As before, it is accessible by pressing F3 + 2 in a Singleplayer world
The bottom dark red section of the chart displays the time spent during the main logic of the server tick. It is equivalent to the value diplayed in the old chart
The light brown section displays time spent on running scheduled tasks
The purple section displays time spent executing all other code during the tick
The top light green (or yellow or red depending on lag) section displays time spent idling, waiting for next tick
The min, avg, max aggregate values are based on the sum of the first 3 sections
Data Pack Version 29
Added the transfer command
transfer Command
New command that triggers a transfer of a player to another server. Only exists on dedicated servers.
Syntax:
transfer <hostname> [<port>] [<players>]
Parameters:
hostname: String describing the hostname of the server to connect to
port: Integer denoting the port number of the server to connect to - if omitted, 25565 is used
players: The players to transfer - if omitted, @s is used
Experimental Features
Breeze
Breeze is now aggressive toward Iron Golems in addition to players
Breeze no longer retaliates against attacks from the following mobs: Skeletons, Strays, Zombies, Husks, Spiders, Cave Spiders, Slimes
The above mobs will not retaliate when hurt by the Breeze's Wind Charge Projectile
Copper Grates
Stonecutting Copper Blocks into Copper Grates outputs 4 Copper Grates
Fixed bugs in Snapshot 24w04a
MC-232489 Retrieving a plant from a flower pot ignores inventory contents
MC-266449 Breeze doesn't attack or retaliate against mob on sight
MC-267925 Retrieving an item from a flower pot while holding something causes the item to end up in your off hand
MC-267937 Shooting a breeze with a piercing crossbow makes the game crash
MC-267938 The world loading percentage value can get covered by the spawn chunk loading animation when the "spawnChunkRadius" gamerule is set to large values
MC-267941 The end portal kills mobs at spawnChunkRadius 0
MC-267953 No element is focused when opening the realms world backups menu using keyboard navigation